In Rust, monuments are the heartbeat of progression — they provide loot, scrap, components, and prime PvP opportunities. Knowing which ones to prioritize and which to avoid can define your wipe’s success. Just like in Cobalt Lab, smart strategy and timing are everything.
Tier 0 - Safe Starter Monuments
Perfect for fresh spawns and early scrap runs without hazmat suits.
- Supermarket — guaranteed green card, 1 military crate, ~100 scrap per recycle run, ration boxes, barrels, and car part crates.
- Oxum’s Gas Station — green card, 1 military crate, barrels, car part crates, ~100 scrap.
- Junkyard — green card, tons of barrels, 1–2 diesel fuel, chance for Chinook locked crate drop, recycler.
- Abandoned Cabins — green card, minimal loot, value mainly in the card.
- Lighthouse — green card, med crates, barrels, recycler.
- Mining Outpost — no cards, just barrels, car part crates, and a recycler — but high player traffic.
Tip: Run a green card loop through all Tier 0s for maximum scrap and card efficiency.
Tier 1 - Early PvP & Loot Upgrades
Require green card for blue (1 fuse) or are valuable on their own.
- Sewer Branch — top Tier 1 pick: multiple brown and military crates, recyclers, oil refinery, research table.
- Satellite Dish — quick route to blue card.
- Dome — no cards needed, 4 military crates at the top, oil refinery below.
- Harbor (two layouts) — green → blue card, recycler, oil refinery, low or no radiation.
🎮 Like in Cobalt Lab, timing is key — hit these right after loot respawns to avoid competition.
Tier 2 - Advanced PvP & Red Card Access
Require blue card for red (1–2 fuses). Light to moderate radiation zones.
- Water Treatment Plant — tons of loot even without cards, recycler, workbench, oil refinery, occasional Chinook drops.
- Power Plant — strong scrap income, red card access, refinery, chance of locked crate.
- Trainyard — military crate spawns, recycler, oil refinery, good component farming.
- Airfield — open PvP hotspot, 2 recyclers, large crate count, frequent Chinook drops.
Tier 3 - Endgame & High-Risk Loot
Require red card, high gear, and hazmat protection.
- Launch Site — elite crate jackpot, Bradley APC patrol, up to 1,000 scrap if lucky, heavy PvP presence.
- Military Tunnels — elite crates, aggressive scientists, strong radiation.
- Small/Large Oil Rig — elite loot, NPC scientists, heavy scientists during locked crate phase, potential for insane profit.
- Excavator — diesel-powered ore production, recycler, military crate spawns, underrated due to diesel requirement.
Safe Zones - Trade & Crafting
- Bandit Camp — NPC traders, casino wheel, minicopter and scrap heli purchases.
- Outpost — safe crafting, recyclers, vending machines, oil refinery.
Understanding monument value and risk-to-reward ratio is critical for domination. Plan routes, combine runs, and choose your timing wisely. And just like in Cobalt Lab, your ability to judge when to act will set you ahead of the rest.
💡It will be interesting as well: